Storyboard Artist 7 Download

1/21/2022by admin

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In this guide, we will be discussing everything you need to know about storyboards.

Let’s dive in:

When you make a video for your business, be it an explainer video, marketing video, sales video, microlearning video, or any short online business video, planning is extremely important. One of the most important stages of planning out your video is creating a storyboard.

Storyboard artist 7 download full

What is a Storyboard?

A storyboard is a graphic representation of how your video will unfold, shot by shot.

It’s made up of a number of squares with illustrations or pictures representing each shot, with notes about what’s going on in the scene and what’s being said in the script during that shot. Think of it as sort of a comic book version of your script.

A storyboard is your roadmap when you make a video.

Like a script, your storyboard visually guides you throughout the production process. By planning your video, you know which shots you need to create and how to create them when filming begins. You can get others’ feedback early on and make simple adjustments to your storyboard, rather than making major changes while filming.

To make a good storyboard, you don’t need to be a visual artist (though you can be). A storyboard can be anything from comic book-like rough sketches to stick figures to computer-generated drawings. To help you plan your own video, we’ll walk through the basics of creating storyboards, including:

  • The basic elements of every storyboard
  • A breakdown of two popular storyboarding methods

Understanding different ways to storyboard, you’ll be set to visually plan your own video. Regardless of your budget or design experience, you’ll be able to create a clear map that seamlessly guides you through production.

Why You Need a Storyboard?

Creating a storyboard might just sound like an extra step in the process of making a video for your business, but trust us — it’s a step you won’t want to ignore. Here are three reasons why you need a storyboard:

Best way to share your vision

A visual aid makes it much easier for you to share and explain your vision for your video with others.

We’ve all had experiences where we were trying to explain something and the other person just can’t see your vision. The core of this issue is that most stakeholders don’t have the experience of visualizing something off of a text deliverable, such as a script.

When you have a storyboard, you can show people exactly how your video is going to be mapped out and what it will look like. This makes it infinitely easier for other people to understand your idea.

Makes production much easier

When you storyboard a video you’re setting up a plan for production, including all the shots you’ll need, the order that they’ll be laid out, and how the visuals will interact with the script.

The video storyboard is a starting point or suggested throughline around which you can plan your coverage (all the angles you will shoot of a scene). This really comes in handy when you’re making your video, as it ensures you won’t forget any scenes and helps you piece together the video according to your vision.

Saves you time

While it may take you a little while to put your storyboard together, in the long run it will save you time in revisions later. Not only will it help you explain your vision to your team, but it will also make the creation process go more smoothly.

How Storyboarding Can Help Your Business

Storyboarding can also help you:

  • Get buy-in from stakeholders: While a script can help others conceptualize your video, the visual nature of a storyboard is often a more effective way to bring it to life pre-production. Sharing your storyboard early on in the process will ensure collaborators and decision-makers understand your vision — and make them much less likely to put up a fight down the line.
  • Streamline production: Creating a storyboard forces you to work out a lot of the details of your video ahead of time — what shots you want, what order they’ll go in, what props or tools you need, etc. Storyboarding might also help you realize that you’re missing a key piece of logic or dialogue in your script, or that your visuals don’t tie together as cohesively as you thought. Identifying and working through these problems before you start creating your video will prevent wasted effort later on.
  • Save time: It’s much easier and less time-consuming to make revisions to a storyboard than a video.

How to Create a Storyboard

Ultimately, a storyboard is a series of images representing each frame of your video. How you put the storyboard together, and how much detail you add, is up to you — you can do it on paper, in a word processing program, or using specialized software.

Here’s how to go about creating a storyboard for your video:

1) Create blank slides

The first step in creating a storyboard is to draw a series of squares on a piece of paper

Here’s an example of a blank storyboard:

Download this: US Letter A4

You can also find tons of printable storyboard templates on Google). And here are more template options to help organize your frames. Don’t worry about your drawing skills — stick figures will suffice. Just make sure to leave room to jot down the accompanying text (whether it appears on the screen or is spoken by your characters or narrator) for each visual.

Creating a PowerPoint deck or simple word processing document on the computer is another easy option. Specialized software is also available if you’re looking for a more comprehensive solution (check out a few options below).

Think of these squares as the video frame. In each square, a different shot or scene will take place. You can sketch the scenes by hand, create them on a computer, or even take photographs. Make sure to leave space to write notes and lines from the script beneath or next to each frame.

2) Add your script

Beneath each picture, write the lines from the script that will be spoken in that scene and jot down some notes about what is happening.

Your storyboard should read like a comic book, so readers (coworkers, clients, etc.) can get a sense of exactly what will happen in your video.

Read more about scripting for short videos.

3) Sketch your story

Next, you should sketch how each scene will look visually. Note that your storyboard doesn’t have to be incredibly detailed — you don’t have to draw in all of the props or even use color. (Hint: You don’t have to be great at drawing either. Bad drawings are far better than no drawings at all.)

Just provide enough visual detail to give an impression of what is happening, which characters are in the scene, and what the general framing will look like. The script and notes will help fill in the rest of the details.

You can also make notes about camera angles and movement, transitions between shots, and other details that will come in handy during production and post-production.

Our talented animation team creates storyboards and animatics (video drafts) like this one:

Not everyone has the time or skill for such storyboards, but this level of detail is especially helpful for complex projects with a variety of stakeholders.

Whatever method you choose, be sure that your storyboard conveys what’s happening in the frame, the setting, which characters are present, any essential props, and what text (if any) will appear on the screen and where. You can also include important notes about camera angles and movements, transitions between shots, and any other production or post-production details.

If you’re creating an extensive training program with multiple microlearning videos, consider completing the scripts and storyboards for each unit before beginning production on your videos. This will ensure that all the major topics you want to hit are covered and that the videos fit together logically with minimal repetition.

As you storyboard, keep each video’s objective top of mind and don’t be afraid to make revisions. This early stage of the process is the best time to tweak your visuals and script in order to create the most compelling and effective microlearning video possible.

Once your storyboard is approved, you’re finally ready to create a video! Read on for tips for creating an animated microlearning video.

Go-to Storyboard Checklist

Whether they’re drawn by a storyboard artist or diagrammed on a computer, all storyboards share the same information. They need to touch on the main actions, speech, and effects in every shot to clearly communicate how a video will appear.

Here are the key elements that every storyboard should include:

  • Shot images: Individual panels featuring 2D drawings to show what’s happening—actions, characters—throughout a video
  • Shot number: The number indicating when a shot appears according to a video’s shot list
  • Action: The primary activity happening in a shot
  • Dialogue (or narration: Any speech that is heard throughout a video
  • FX: Technical details that explain how the shot is created in production and post-production (e.g. aspect ratio, camera angles, camera movement, shot type, sound effects, special effects)

A full storyboard has all of the information necessary to imagine how your finished video will appear. Reviewing your images and notes for each shot, you and your team can brainstorm how your video should be adjusted and what resources you will need in production.

Popular Storyboarding Methods

When most people hear the word “storyboard,” they think of a professional animator quickly sketching out a cartoon feature film.

As it turns out, a storyboard doesn’t have to be a work of art—it doesn’t even have to be hand-drawn. With video production software, there are options for all types of users—regardless of their industry, design experience, or budget—to create useful professional-grade storyboards.

Hand-drawn storyboards

The classic storyboarding process is drawing by hand. You sketch out a mock-up of what each shot will look like.

As mentioned, you don’t need to be a great artist to create a storyboard—stick figures are enough. The principal goal is to convey the main action that is happening in the shot, so each frame doesn’t need to be very detailed.

A longhand storyboard cuts costs, but it’s not necessarily the most efficient option, as seen in these pros and cons:

  • Pro: It’s free. All you need is a pencil and paper to create a hand-drawn storyboard.
  • Con: It’s time-consuming. Drawing every single shot—even if they’re not detailed—will take a while considering that one storyboard frame only represents six seconds of a video. For a three-minute video, for example, you would need 30 storyboard frames. There is also a risk of losing your storyboard since your work is tied to a piece of paper.

If you hope to keep video costs low, a hand-drawn storyboard is probably the best method for you. Just keep in mind that you will need to devote at least a few hours, if not more, to complete the task, and you’ll need to scan or make copies of your storyboard for everyone working on your video.

Helpful Storyboarding Tips

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Here are some tips that can help you as you storyboard your video:

  • Show, don’t tell. Use the storyboard as a litmus test to determine if your story is truly being visualized.
  • Be cinematic. Does your video do things that movies do? Do people, places, and things move or stand still? Does the camera move? Keep these factors in mind and bring them all together to create a cinematic video.
  • Make sure it’s logical and coherent. You’re creating a story, so the video should look visually consistent from beginning to end
  • Pick a theme. If you want to create a video infographic, add relevant charts and graphs. Want to highlight a customer pain point, show a character on screen and take them through a journey.

Here’s a great example of a story-based video that was planned to perfection:

  • Include all relevant details. Break up your script into smaller chunks and make note of important information:
    • What is the setting or background for the scene?
    • Is there a character on screen? If so, what action is the character performing?
    • What props are in the scene? This should fit in with the context of the background/setting you’re using
    • Will any text appear on screen? What is the size, color, and position of the text?
    • What message are you trying to deliver?

Popular Storyboarding Software

People with less time to hand-draw frames and/or larger budgets may opt to use specialized storyboarding software. These programs are built with robust customization and automation features to help you quickly create your storyboards.

Here are a few options to consider for creating your storyboards:


  • Price: $14.99/month
  • Main features: Equipped with a large image library and a drag-and-drop interface. Characters and scenes are customizable.


  • Price: *Starts at $29.99/month
  • Main features: Offers plenty of customization options, such as filtering columns and changing aspect ratios. Allows you to upload images, add notes, and color-code each shot.


  • Price: $39.99 with in-app purchases (app price); $25.00/month (desktop price)
  • Main features: Allows you to create hyper-detailed storyboards at a reasonable price. It’s also mobile-friendly for users who want to storyboard on their iPad or iPhone.


  • Price: Free download (Mac OS X, Windows, Linux)
  • Main features: Easy-to-use drawing tools, edit and save back to Storyboarder in Photoshop, print, and import paper storyboards.


  • Price: Business plans start at $89/month
  • Main features: Vyond is a video creation software, not specifically a storyboarding tool, but the vast array of animated assets available make it easy to create “rough draft” videos or static storyboards to visualize almost any scenario.

With any of these storyboarding tools, there are a few pros and cons to consider.

  • Pros: You can create a high-quality storyboard in minimal time. These tools allow you to create highly detailed frames with custom aspect ratios, image uploading, and more with the click of your mouse.
  • Cons: Some programs can be costly. In most cases, you will need to switch to a separate software, outside of video editing, to create your storyboard.

While these storyboarding tools are powerful, many organizations don’t need these features to create their storyboards. Only companies with elaborate videos and full production teams need to create these hyper-detailed storyboards with specialized software.

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Vyond allows people of all skill levels in all industries and job roles to create dynamic and powerful media. With features that go beyond moving text and images, you can build storyboards, character-driven stories, or compelling data visualizations that engage audiences and deliver results.

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Here is the list of changes in Storyboard Pro 7.0.0, build (2019-11-26):


Alignment guides

It is now possible to add horizontal and vertical guides to the Stage View and the Camera View. Alignment guides can be used with the Layer Transform tool as well as various drawing tools such as the Select, Contour Editor, Perspective, Brush, Pencil, Rectangle, Ellipse and Line tools, to help you position elements and draw along their axes.

You can add the Alignment Guides toolbar to your workspace by either:

  • Right-clicking on any toolbar and select Alignment Guides.
  • Selecting Windows > Toolbars > Alignment Guides from the top menu.

You can also add alignment guides by selecting View > Alignment Guides from the top menu.

You can manipulate alignment guides using the Layer Transform or the Select tool. You can also make your drawing tool snap to alignment guides by clicking on the Snapping button in the Tool Properties view and, in the pop-up menu, select Snap to Alignment Guides.

For more information, see About Alignment Guides.

New & updated brushes

The brush presets for the Brush tool have been updated.

  • Solid vector brushes are now sorted by size, starting from 5 and going to 25.

  • Fine Pencil, Tilting Pencil and Chisel Tip brushes have been added.

  • Charcoal has been updated, and its alternative, Charcoal Pencil, has been replaced with Dark Charcoal.

Pen stabilizer

The new pen stabilizer can help you draw smooth, stable lines by stabilizing your drawing strokes as you draw, without having to smooth them afterwards. It works by letting you draw a stroke without generating a line immediately, instead it starts generating a line that trails behind your mouse cursor or tablet pen once it reaches a certain length. By trailing behind your stroke, it can smooth out the flaws in your drawing gesture and generate a smooth stroke.

There are two different stabilizing methods:

  • Average: Storyboard Pro calculates the average direction of all of your mouse or pen gestures between the end of the actual drawing stroke and the current position of your mouse cursor or pen tip, and extends the stroke in this average direction, effectively evening out jitter and rounding sharp turns.

  • Pulled String: When you start drawing a stroke, Storyboard Pro positions the drawing tool where your stroke starts. As you move the mouse or tablet pen, the drawing tool remains in that position, but a 'string' appears, linking your drawing tool to your mouse cursor or pen tip.

    Once a certain maximum length is reached, the string pulls the drawing tool in the direction of your mouse cursor or tablet pen.

The distance between your mouse cursor or tablet pen and the stroke can be customized.

This feature can be enabled by adding the Pen Settings toolbar to your workspace, and selecting either Average or Pulled String in the toolbar's drop-down menu—see About Pen Stabilization.

Pen tilt support

If you have a tablet and pen that support reading the tilt angle of your pen, you can configure the Brush tool to use this information and draw with a tilted tip. A tilted tip will be stretched or projected at the angle in which you tilt your tablet pen, simulating the effect of drawing with a tilted pencil or felt pen.

This feature can be used by adjusting the Pen Tilt Sensitivity parameter in the Brush Properties dialog—see Creating a Solid Brush, Configuring a Textured Brush Tip and Brush Tool Properties.

Pen rotation

If you have a tablet and pen that supports reading the rotation angle of your pen, you can configure the Brush tool to use this information so that the rotation of your brush tip is based on how you rotate your tablet pen.

This feature can be used by enabling the Use Pen Rotation property in the Brush Properties dialog—see Creating a Solid Brush, Configuring a Textured Brush Tip and Brush Tool Properties.

Pen pressure feel editor

Storyboard Pro now allows you to edit and customize the curve by which it processes the amount of pressure you put on your pen tablet to calculate the thickness, flow or opacity of your brush or pencil lines.

The Pen Pressure Feel dialog can be accessed by adding the Pen Settings toolbar to your workspace, then clicking on the Pen Pressure Feel button. For more information, see About Pen Pressure Curve Customization and Pen Pressure Feel Dialog Box.

Easy Drag

The Select and Cutter tools now have an Easy Drag mode. When enabled, you can click anywhere inside the selection control box to drag the selection. By default, you have to click inside the artwork, which may be difficult when manipulating line art.

To enable Easy Drag mode, click on the Easy Drag button in the Tool Properties view—see Select Tool Properties and Cutter Tool Properties.

Lasso/Marquee Selection Mode

In the Tool Properties view, if you set the selection mode for the current tool to either Lasso or Marquee, the mode will be automatically saved in your preferences and will persist after you close and relaunch Storyboard Pro.

NOTE '>NOTE The selection mode can be set when using the Transform, Select, Cutter, Contour Editor, Pencil Editor, Perspective or Envelope tools. Setting the selection mode for any of these tools will change the selection mode for all of these tools.
Keyboard shortcut for Draw BehindIt is now possible to assign a keyboard shortcut to toggle the Draw Behind tool property. This shortcut is listed as Draw Behind under the Drawing Tools section of the keyboard shortcuts list, and has no default assignment.
Tip Style option for the Eraser tool

The Eraser and now has a Tip Style option in the Tool Properties view. This option allows you to select which style of tips will be left over when you erase part of a pencil line.

Tip Style option for the Contour Editor tool

The Contour Editor tool now has a Tip Style option in the Tool Properties view. This option allows you to select which style of tips will be left over when you select and delete a pencil line segment with the Contour Editor tool.

Drawing Guides

New drawing guides

Several new drawing guides have been added:

  • The Ruler allows you to position and rotate a simple straight axis, and then draw a line along that axis, like a regular ruler.

  • The Isometric Perspective guide helps you draw lines that are parallel to one of three axes: The x-axis, the y-axis and the z-axis. The angle of each axis can be customized as needed.

    This type of pseudo-perspective, also referred to as parallel projection, is often used in 2D games, computer graphics and schematics to depict 3D objects and environments without using any actual perspective, foreshortening or 3D rendering. In 2D animation, it is often used to draw long panning backgrounds from a low or high angle.

  • The 3-Point Perspective (Horizontal Pan) guide helps you draw horizontally panoramic backgrounds, with curvilinear horizontal lines. A vanishing point is placed in the middle of the horizon line, to help draw lines on the z-axis, and two vanishing points are placed on the horizon line outside of the camera field, to define the curve of horizontal lines. Vertical lines are made perpendicular to the horizon line.

    This is useful for drawing backgrounds meant to be panned over horizontally. Panning the camera horizontally over a background drawn with a 3-Point Perspective (Horizontal Pan) guide will simulate a rotation of the camera on the y-axis.

  • The 3-Point Perspective (Vertical Pan) guide helps you draw vertically panoramic backgrounds, with curvilinear vertical lines. A vanishing point is placed in the middle of the horizon line, to help draw lines on the z-axis, and two vanishing points are placed above and below the horizon line, outside of the camera field, to define the curve of vertical lines. Horizontal lines are made parallel to the horizon line.

    This is useful for drawing backgrounds meant to be panned over vertically. Panning the camera vertically over a background drawn with a 3-Point Perspective (Vertical Pan) guide will simulate a vertical rotation of the camera on the x-axis.

  • The 4-Point Continuous Perspective guide is very similar to the 3 Point Perspective (Horizontal Pan) guide, except that it is designed to help draw full 360° panoramic backgrounds.

    This guide uses 5 vanishing points. When drawing a horizontal line, it is curved by arching over one of the vanishing points and reaching down to the two surrounding vanishing points. This creates a perspective effect where each vanishing point represents one of the cardinal points, except that the leftmost and the rightmost points represent the same cardinal point, effectively creating a looping background. Backgrounds made with the 4-Point Continuous Perspective guide can be looped horizontally to simulate a full rotation of the camera on the y-axis.

  • The 4-Point Perspective (Vertical Pan) is a lot like the 2-Point Perspective guide, except that its vertical lines are curvilinear, so it can be used to make vertically panning backgrounds. Two vanishing points are on the horizon line, outside of the camera field, to help draw lines on the x-axis and the z-axis, and two vanishing points are placed above and below the camera field to define the curve of the vertical lines.

    This is useful for drawing backgrounds meant to be panned over vertically, in which cuboid objects are seen from an angle.

  • The 5-Point Perspective (Fish Eye) guide helps you draw backgrounds that are curvilinear on both the x-axis and the y-axis. It has one central vanishing point on the horizon line, from which lines on the z-axis are drawn, two vanishing points at the extremities of its horizon line, to define the curve of horizontal lines, and two vanishing points above and below the horizon line, to define the curve of the vertical lines.

    This guide can be used to draw backgrounds with a fisheye-style wide angle lens effect. It can also be used to draw backgrounds that are meant to be panned in various directions.

Each guide is available in the Add Guide pop-up menu of the Guides view. For more information, see About Drawing Guides.

Locking the guide angle

If you press and hold the Alt key while using drawing guides, the angle of the guide lines will stop following your mouse cursor and lock in position until you release the Alt key, allowing you to keep the guide lines at the right angle.

By using this feature, you can rework the thickness or length of lines that you are drawing with a guide. It's also useful if you want to draw a dotted line along an axis.

Guide angle displayWhen you rotate a guide, its exact angle is displayed in the top-left corner of the Stage and Camera views.
Rotating guides from centre

Some guides can be rotated by moving one of the two points on their horizon line, which rotates them around the opposite point. If you press and hold the Alt key while moving one of their points, it will rotate the guide around its centre instead. This works for the following guides:

  • Ruler
  • 2-Point Perspective
  • 3-Point Perspective (Bird's-Eye View)
  • 3-Point Perspective (Worm's-Eye View)


Animatic editing mode

It is now possible to create gaps in your animatic when editing its timing, similarly to editing video clips in a video editing software.

By default, any change you make to your animatic will ripple to subsequent panels so as to avoid leaving gaps in the timeline. If you want to create gaps, you must enable Animatic Editing Mode. This can be done by clicking on the Animatic Editing Mode button in the bottom-left corner of the Timeline view. You can also temporarily toggle Animatic Editing Mode by pressing and holding the Ctrl (Windows) or ⌘ (macOS) key while changing the duration of a panel in the Timeline view.

For more information, see About Animatic Editing Mode.

NOTE '>NOTE Projects with gaps in their timeline cannot be opened in older versions of Storyboard Pro.
Enable & disable clip synchronization by track

By default, when you offset panels, sound clips and video clips that are cued during those panels will also be offset to remain synchronized with them.

You can now disable the synchronization of video and sound clips for each video and audio track in your project. When synchronization is disabled for a track, its clips will not offset when you make changes to the timing of your animatic.

To disable synchronization for a track, click on the Sync button next to that track in the Timeline view—see Enabling and Disabling Audio Track Synchronization and Enabling and Disabling Video Track Synchronization.

Separate video and audio sections

The Timeline view is now divided in two separate areas:

  • The video area, which contains your storyboard track, which has your project's panels, animations and camera movements, as well as all of your project's video tracks.
  • The audio area, which contains all of your project's audio tracks.

It is possible to reposition the divider between these two areas and to scroll each area vertically without affecting the other area.

Navigate to previous and next sequence

Commands to instantly navigate to the previous or the next sequence have been added to the Play menu.

Those commands can also be added to the Navigation toolbar, which, by default, only has the Panel First Frame and the Panel Last Frame buttons. You can customize this toolbar by right-clicking on it and selecting Customize.

You can also assign keyboard shortcuts to the Previous Sequence and Next Sequence commands, in the Play/Navigation section of the Keyboard Shortcuts dialog.

Stage and Camera Views


Where you could previously only display the current frame's time code as an overlay in the Stage and Camera views, you can now also display the name (number) of the current scene and the current panel, as well as one type of captions.

You can also customize where this information is displayed, as well as its font, font size and colour.

To display overlays in the Stage and Camera view, click on the Show Overlays button in the toolbar at the bottom of either view.

To customize the types of information displayed in the overlays, as well as how it is displayed, double-click or long-click on Show Overlays and, in the pop-up menu, select Overlay Settings—see Overlay Settings Dialog Box.

Multiple Camera views

It is now possible to have several instances of the Camera View in your workspace.

For example, you can now add a detached Camera View window to your workspace, and position it inside your workstation's second monitor. Your second monitor can then act as a preview and playback monitor.

Each Camera View in your workspace has its own zoom level and angle. Additionally, the Action Safe Area, Title Safe Area, 4:3 Safe Area, 4:3 Area, Camera Mask and Show Overlay switches can be toggled independently on each Camera View.


Script & Captions

Spell Checker

Storyboard Pro now has spell checker functionality. It checks the spelling of each word in your captions and in your project's script and underlines the words it does not find in its dictionary. It also allows you to go through each misspelled word in your project so that you can either correct or ignore them.

By default, automatic spell checking is enabled. To toggle it off, select Caption > Spelling > Check Spelling While Typing from the top menu.

To go through each spelling mistake in your project, or to select which dictionary to use to check your spelling, select Caption > Spelling > Spell Check from the top menu.

For more information, see About Spell Checking and Spelling Dialog.


Import audio stream

When importing a movie file, you can now import its audio stream into your project's audio tracks by checking the Import Audio checkbox in the Import Videos/Images as Clips dialog.

For more information, see About Video Clip Format, Importing Image and Video Clips and Import Videos/Images as Clips Dialog Box.

Video with transparency

Storyboard Pro now supports videos with alpha (transparency).

For more information, see About Video Clip Format, Importing Image and Video Clips and Import Videos/Images as Clips Dialog Box.

Import WebM

It is now possible to import WebM files as video clips into your animatic. For more information, see About Video Clip Format.

NOTE '>NOTE Importing the audio stream of a WebM file is currently not supported.
Use drawing layer as video clipIt is now possible to convert a drawing layer into a video clip. To do this, simply click and drag on a drawing layer, and drop it inside a video track—see Creating an Image Clip from a Drawing.
Drag & drop movie fileYou can now drag and drop a movie file from your operating system's file browser into one of your project's video tracks. This will instantly import the movie into the video track in which you dropped it.


Sound clip volume

You can now set the volume for a sound clip without creating a volume keyframe. You can simply click and drag on their volume envelope to adjust their overall volume.

If your sound clip has volume keyframes, you can also click and drag on the segment between two keyframes to offset both keyframes simultaneously.

For more information, see Adjusting Volume and Interpolating the Volume of Sound Clips.

Gain effect

It is possible to add a gain effect to sound clips. To do this, select one or several sound clips, then either:

  • Right-click on the selection and select Audio Gain.
  • In the top menu, select Clips > Audio Gain.

Gain is different from volume in that it can actually amplify your sound clip. It is applied before the volume is applied. It is possible to select several sound clip and set or offset their gain simultaneously. Hence, if you notice disparities in volume between different sound clips, you can quickly even them out.

Audio Gain is an effect which can be adjusted or undone at any time. It is supported with XML and AAF conformation. This means that if you export your animatic as an XML or AAF sequence for conformation and import the sequence in Final Cut Pro, Adobe Premiere and Avid Media Composer, you can adjust the gain on your sound clip in your video editing software, and import those changes into your Storyboard Pro project.

For more information, see About Volume & Gain, Setting the Audio Gain for Sound Clips and Audio Gain Dialog Box

Precise volume control

When setting the volume of a sound clip or of a volume keyframe, the overlay that displays the volume you're setting it to in decibels now displays decimals.

Drag & drop sound file

You can now drag and drop a sound file from your operating system's file browser into one of your project's audio tracks. This will instantly import the sound file into the audio track in which you dropped it.


Drag & drop image file

You can now drag and drop an image file from your operating system's file browser into Storyboard Pro to import it as a layer in a panel, or as an image clip in a video track.

You can drop the image file into the following areas of the user interface:

  • In the Stage View, Camera View or Layers view, which will import it as a layer in the current panel, on top of all the other layers.
  • In the Thumbnail or Timeline view, over the thumbnail for a panel, which willimport it as a layer in that specific panel.
  • In a video track in the Timeline view, which will import it as a static image clip.


Updating sound files

When importing an XML sequence for conformation, Storyboard Pro will check if the sound files linked to your sequence have been changed since they were exported from your project. If changes have been detected, Storyboard Pro will import the new sound files into your Storyboard Pro project.

Gaps in timeline

Since it is now possible to create gaps in the timeline of your animatic, it is also possible to import a sequence containing gaps for conformation. Gaps in your sequence will be imported into your animatic.

Export Movie

Export in H.264 (AVC)

It is now possible to export a QuickTime Movie (.mov) file without using Apple QuickTime, by instead using a simple H.264 (AVC) encoder.

To do this, when using the Export to Movie or the Export to EDL/XML/AAF dialog, select H.264/MPEG-4 (*.mov) in the Movie Format drop-down. This format is available on both Windows and macOS, even if Apple QuickTime is not installed.

Movies exported using this option have a video stream encoded with the H.264 (AVC) video codec, and an audio stream in PCM format.

For more information, see Exporting a Movie, Exporting an EDL, AAF or XML Sequence, Export to Movie Dialog Box and Export to EDL/AAF/XML Dialog Box.

New QuickTime movie interface for macOS

On macOS, Storyboard Pro now uses the Apple AVFoundation framework that is built into macOS to export movies in QuickTime Movie (.mov) format, instead of the QuickTime application.

This allows Storyboard Pro to encode video using the H.264, Apple ProRes 442 and or Apple ProRes 4444 codecs built into AVFoundation.

For more information, see Configuring Movie Settings for QuickTime Movies on macOS or Movie Options Dialog Box (macOS).

Export PDF

Better visual indication of scenes in Japanese storyboard

When exporting a PDF using one of the Japanese PDF profiles, horizontal lines are drawn in the CUT and TIME columns to indicate when a scene ends and the next scene starts.

Project Management


It is now possible to save multiple versions of your storyboard without having to save your entire project as a copy.

By selecting File > Save as New Version from the top menu, you can save your project as a different project file, but inside the same project folder.

Each project version will preserve their own animations, timing, video tracks, audio tracks and clip placements. However, the different versions of a single project will share the same drawing files, video files and audio files, as well as the same palette.

Project versions will be saved as different .sboard files inside the project directory. To open a specific project version, simply open the corresponding project file.

You can also save different project versions when working with Storyboard Packed Files (.sbpz). If you open a Storyboard Packed File that contains several project versions, you will be prompted to select which version you want to open.

For more information, see Saving Several Versions of a Project and Deleting Old Project Versions.

Project Management view

The new Project Management view allows you to keep a list of all the projects that were created by splitting your project or by extracting parts of your project.

When you split your project, or when you extract smaller projects from your project, you can check the Link extracted project at the bottom of the Split Storyboard or Extract Storyboard dialog to add the smaller projects to the list in the Project Management view.

This list displays the name as well as the full path to each project. It also indicates whether or not the project was modified, as well as if the project cannot be found in the location where it was extracted.

This view also allows you to remap linked projects that were moved and to remove linked projects that were deleted, and to link other projects to yours. It also provides a quick access to all the commands that are available in File > Project Management in the top menu.

For more information, see Project Management View and About Linked Projects.

Merge modified panels

Using the new Project Management view, you can select a project in the list of linked projects, then click on the Merge Modified Panels from Selected Project button to import all the changes from the child project into your parent project—see Merging Changes from a Linked Project.

NOTE '>NOTE The first time you click on this button, you will be prompted to select some merging options. Afterwards, merging changes from a linked project will require a single click.

You can also use the Merge Modified Panels dialog to browse for a project and select the merging options before you import it—see Merging Modified Panels from an Extracted Project and Merge Modified Panels Dialog Box.


User interface language

It is now possible to select your preferred user interface language in the Preferences dialog.

Storyboard Pro currently supports English, Chinese (Simplified), Japanese and Spanish. In previous versions, Storyboard Pro would always launch in the language of your operating system if supported, or in English otherwise. By setting this preference, you can make Storyboard Pro launch in a specific supported language regardless of the language of your operating system.

You can change this preference in the Global UI tab of the Preferences dialog.

Panel number incrementing

The Increment name by preference allows you to configure how new panels are numbered.

For example, if you enable this preference and set it to 10 (the default value), panels in a new scene will be named 10, 20, 30, and so on when created in sequence.

Then, if you create a new panel between two existing panels, the new panel will be named by using the number between the numbers assigned to the two neighbouring panels, rounded down. For example, if you create a panel between panel 10 and panel 20, this panel will be named 15. If you create another panel between panel 10 and 15, this panel will be named 12. When this option is disabled, if you create a panel between two existing panels, the new panel will be named based on the number of the previous panel + 1, and subsequent panels will be renamed to keep their numbers in sequence.

This preference is available in the Naming tab of the Preferences dialog.

New panel naming rule

A new panel naming rule has been added.

This new panel is very similar to an existing panel naming rule, it uses letters instead of digits to number panels, in the following way:

A ... Z, ZA ... ZZ, ZZA ... ZZZ, ZZZA ...

However, while the existing naming rule added Zs at the beginning of the panel's name to count how many times it reached Z, this new rule indicates the amount of Zs it reached using a number, in this way:

A ... Z, ZA ... ZZ, 2ZA ... 2ZZ, 3ZA ...

Hence, panel names always use at most two letters, and are otherwise preceded by a number.

You can select this naming rule in the Naming tab of the Preferences dialog, in the Panel Auto-increment Rule drop-down.

Panel name length

The new Automatically Add Leading Zeroes preference, available in the Naming tab of the Preferences dialog, allows you to create panels with a specific amount of digits in their name, by adding leading zeroes as needed.

For example, if you set the minimum amount of characters for panel names to 3, the first panel of a scene will be named 001.

Disable using GPU for effectsWhen applying a blur effect on a bitmap layer, by default, Storyboard Pro uses your computer's graphics processing unit (GPU) to generate the blurred image faster. This may not work as expected on some video cards. If you encounter this issue, you can now fix it by disabling the Render effects using GPU (OpenCL) preference in the Advanced tab of the Preferences dialog.
Keyboard Shortcuts dialog

The Shortcuts tab of the Preferences dialog is now its own dialog, the Keyboard Shortcuts dialog.

To access this dialog box, in the top menu, select Edit (Windows) or Storyboard Pro 7 (macOS) > Keyboard Shortcuts.

Create, export, import and switch between keyboard shortcuts sets

It is now possible to create your own keyboard shortcut sets. You can also export your keyboard shortcut sets as XML files and use them as backups or share them with project collaborators.

You can create, export and import keyboard shortcut sets using the New, Load... and Save... buttons at the top of the Keyboard Shortcuts dialog.

Export and import preferences

It is now possible to export your preferences as XML files, and use them as backups or share them with project collaborators.

You can export and import preferences using the new Load... and Save... buttons at the top of the Preferences dialog.

For more information, see Exporting Preferences and Importing Preferences.

Default preference sets

Storyboard Pro now comes preloaded with three different sets of default preferences: Standard, Animatic and 3D. You can quickly switch between these sets in the Preferences dialog.

Storyboard Artist 7 Download Free

Installation & Packaging

Single application on macOS

The Storyboard Pro package for macOS now only contains a single application.

You can launch License Wizard by selecting Storyboard Pro 7 > Storyboard Pro Tools > License Wizard from the top menu.

Easy authorization on macOS

The way Storyboard Pro is packaged for macOS no longer triggers the operating system's security mechanisms. Hence, it is no longer required to right-click on Storyboard Pro, select Open and authorize the application as a user with administrative privileges to be able to run Storyboard Pro. You will be able to launch Storyboard Pro as soon as it is copied to your Applications folder.

No more 32-bit executables

All 32-bit executables have been removed from the packaging on macOS to ensure that Storyboard Pro can run on macOS 10.15 (Catalina), which dropped support for 32-bit applications.

IMPORTANT '>IMPORTANT In previous versions of Storyboard Pro, it was possible to open projects in the legacy project format created by Storyboard 1 and to convert them to the new format. This conversion used the 32-bit Sboard2Xml utility, which is no longer packaged with Storyboard Pro. As such, as of Storyboard Pro 7, it is no longer possible to open projects in the legacy Storyboard 1 format.


Smart Script Management

In the past, scripts packaged with Storyboard Pro were all automatically copied to your preferences folder, in the same location as your custom scripts. Now, scripts packaged with Storyboard Pro are only copied to your preferences if you make modifications to them. Otherwise, they are stored and executed from the Storyboard Pro installation folder.

This solves several problems:

  • The scripts folder in your user preferences is now reserved for your custom scripts and are no longer cluttered with Storyboard Pro scripts.
  • In previous versions, when installing a patch update, Storyboard Pro would not overwrite the scripts in your user preferences with the updated scripts, as this would risk overwriting one of your user scripts. This is no longer a problem, except in the rare case where you happen to have edited a script packaged with Storyboard Pro which was updated in a patch update.
  • You can now easily restore the original version of a packaged Storyboard Pro script after having made changes to it.

For more information, see Editing a Script Packaged with Storyboard Pro, Restoring a Storyboard Pro Script and Script Editor View.

Custom Script Folder

You can now set a custom location in which to store scripts. To do this, you must set the TOONBOOM_GLOBAL_SCRIPT_LOCATION environment variable to the location where you want to store scripts. The scripts in this location will be available in the Script Editor alongside scripts that are packaged with Storyboard Pro and scripts in your user preferences—see Storing Scripts in a Custom Directory.

Export to EDL/AAF/XML

It is now possible to export your project as an EDL, AAF or XML sequence through scripting. You can do this by using the exportToNLE() method of the ExportManager class.

The setOneMoviePerPanel() method was also added to the ExportManager class to support exporting one movie file per panel.

For more information refer to the Storyboard Pro Scripting Reference.

User Interface RespondersThe scripting interface now provides you with a list of responders from the Storyboard Pro user interface. You can obtain this list with the getResponderList() method. You can obtain the list of actions for a given responder with the getActionList() method—see Storyboard Pro Scripting Reference.
Convert a coordinate for single axis between fields and OpenGL coordinates

The following methods were added to the scene class to convert the coordinate for a single axis from field coordinates to OpenGL coordinates, and from OpenGL to field coordinates: toOGLX(), toOGLY(), toOGLZ(), fromOGLX(), fromOGLY() and fromOGLZ()—see Storyboard Pro Scripting Reference.

Get individual version numbersThe new getMajorVersion(), getMinorVersion(), getPatchVersion() and getBuildNumber() methods of the about class will provide their respective values from the currently installed version of Storyboard Pro—see Storyboard Pro Scripting Reference.


  • The Text tool now remembers the last font you used with it.
  • Storyboard Pro now supports True Type Collection (.ttc) fonts. These are font packages containing several True Type Font (.ttf) files. If you have any TTC font installed on your system, you will be able to use them with the Text tool, when formatting captions as well as in Burn-in options when exporting your project.
  • The Terminology Style option was removed from the Japanese localization of Storyboard Pro, as Japanese terminology is the same for animation and live action.
  • The Start Dictation and Emoji and Symbols menu entries have been removed from the Edit top menu. These entries were automatically added by macOS and were not compatible with Storyboard Pro.
  • Toolbars in the top menu and the context menu are now listed in alphabetical order.
  • Views in the top menu are now listed in alphabetical order.

Fixed Issues

The following issues have been fixed in this release:

  • Storyboard Pro fails to launch on macOS 10.15 Catalina.
  • Storyboard Pro crashes when undoing changes done with the Centerline Editor tool.
  • On Windows, when drawing a very long brush stroke with a pen tablet then immediately drawing another stroke, the second stroke starts off with a straight line segment.
  • The Spacebar key can still be used to pan views after the user unsets it as the keyboard shortcut for the Free Pan and Zoom command.
  • Mouse pointer becomes default mouse pointer when a notification appears on macOS.
  • Storyboard Pro fails to import XML sequences exported from OpenTimelineIO for conformation.
  • Custom Write node parameters are not exported when exporting Harmony scenes with the Rendered Animatic option.
  • Exporting a storyboard in PDF format by running a Storyboard Pro script in a command line interface may cause it to have missing information and garbage text.
  • When using the Stamp tool with the Draw Behind tool mode, the different strokes in the stamp's artwork are laid on the canvas in their reverse order.
  • Using the Cutter tool on multiple drawings makes some of the selected artwork turn red.
  • On macOS, attempting to Save As causes Storyboard Pro to freeze if a folder with the same name as your project name exists in the target directory.
  • Attempting to Save As inside the project folder will cause the ensuing error message to keep reappearing indefinitely.
  • Storyboard Pro crashes if the user cuts and paste a clip, then undoes and pastes again.
  • Selecting View > Show Tab Bar from the top menu may cause Storyboard Pro to crash on macOS 10.12.
  • When using the Rectangle, Ellipse or Line tool with the Snap and Align tool mode, scrolling in or out of the drawing space causes the alignment hints to be offset.
  • Pressing the Del (Windows) or ⌫ (macOS) causes Storyboard Pro to crash in the following circumstances:
    • When moving a camera keyframe.
    • When adjusting the in-point, out-point of a sound clip, or when moving one of its volume keyframes.
    • When moving an animation keyframe in a video clip.
  • Pressing Del (Windows) or ⌫ (macOS) to delete the selected panel while attempting to resize it resizes the previous panel.
  • Attempting to import a 3D model into a 2D scene while the timeline playhead is past the last panel in the project, then cancelling, causes Storyboard Pro to crash.
  • Attempting to add a scene between two scenes and then cancelling may cause Storyboard Pro to crash if a custom default panel layout is saved to the user's preferences.
  • Attempting to import an XML sequence that contains video files instead of images for conformation causes Storyboard Pro to crash.
  • Camera frame in Stage View and Camera View is too thin when using a High DPI (Windows) or Retina (macOS) display.
  • When duplicating a panel containing vector artwork imported from a PDF, the layers in the duplicate panel are copied from different panels.
  • In the Timeline view, the zone in which a template can be dropped to insert it as a new panel at the end of the scene is too narrow and is easy to miss.
  • The overlay indicating a volume keyframe's value in dB remains on the screen when dragging the keyframe outside the sound clip to delete it.
  • Crash may occur when attempting to add a new sequence while the Timeline View playhead is beyond the last panel.
  • If the user extracts a scene from a project, deletes the extracted project and extracts the same scene in the same target folder with the same name, the audio in the extracted project will be corrupted.
  • Moving panels in the Timeline view has no effect if the Timeline view is not docked to the main application window.
  • Main application window does not appear if workspace configuration file is invalid or corrupted.
  • When drawing a closed shape with the Auto Fill tool mode and a custom colour that does not exist in the project's palette, the shape gets filled with red.
  • Playback skips frames when playing a project for the first time since opening it on macOS.
  • Exporting a Windows Media Video (.wmv) movie at 100% quality creates a corrupted movie file.
  • The value of volume keyframes, displayed in decibels, is slightly inaccurate relative to their actual value, which is stored in amplitude ratio, in the project file.
  • Drawing stroke does not appear until it is completed when drawing with the Pencil tool with the Draw Behind tool mode enabled and while using any modifier key.
  • The Easy Drag mode of the Select tool does not work when pressing and holding the ⌘ key on macOS.
  • The Show / Hide button for a video track does not work properly if the timeline playhead is over a video clip, but not over a panel.
  • Left and right area of the Timeline view end up scrolled at different positions when clicking and dragging on the timeline playhead up and down to make it scroll vertically.
  • The Export Current Image command does not work when there are video clips but no panel at the current frame.
  • When making a PDF preview of a panel using the Panel PDF Options view, if the PDF profile has a background image, it will obscure everything in the PDF preview except for the thumbnails and the logo.
  • When using Storyboard Pro to run a script in a command line interface, the process does not terminate and outputs the following error:

    QThread: Destroyed while thread is still running

  • Pasting formatted text in a caption field may result in lines temporarily overlapping each other.
  • Attempting to open a Storyboard Pro Packed File that was created in Japanese trial mode (.tbpz) in full license mode results in Storyboard Pro attempting and failing to open an empty project.
  • Entry in the Undo menu for updating the position of a 3D model rendered into a 2D layer has no text.
  • It is possible to edit the artwork in a locked or hidden layer using the Select, Cutter, Perspective, Edit Gradient/Texture, Eraser, Paint or Close Gap tool if the artwork in this layer is selected using the Select All Drawings in Scene option of the Select tool or by selecting the locked or hidden layer among others layers and selecting the artwork with the Select tool.
  • PDF Export view is not listed in the right alphabetical position in the Add View menu.
  • No progress bar displays when saving a project on macOS.
  • Checked state of the Remove exported panels from current project checkbox in the Split Storyboard dialog is saved even if the user clicks Cancel.
  • Adding a transition fails if the default panel length is set to 3 frames or less and the Preserve project length when adding transitions preference is enabled.
  • When a group layer is selected, its name does not appear in the status bar.
  • Tool tip for the Overwrite Clips button is 'Overwrite Sound Clips'.
  • Centre is misspelled 'center' in various user interfaces.
  • Error message when attempting to open a project created in Japanese trial mode in full license mode is not localized in languages other than English.
  • Adding a transition between two scenes offsets the video and sound clips cued during the second scene backwards.
  • 'Brush 1' is missing from the Brush tool presets.
  • The Perspective tool has an Align to Grid tool mode, which should only be available in Harmony.
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